color


to set the character in the textures i did the unwrapping and now i have add the basic colors to each lembert and export them in fbx or obj format to substance painter in with i can use the texture and add additional filters or layers which ever is required and with this i can adjust the color, roughness, transparency, and get the characters textured

                                                      maya - material -solid colors



substance 3d painter 

Comments

Popular posts from this blog

Software work flow