2D animation with 3D references
As a solution for my 2d proportions i will be using my 3d characters auto rigs as my 2d references
THE PROCESS - playblast to image sequences
software - maya
* need to set the required camera angle.
* place background and character in different layer.
* set the key frames.
* once you are satisfied with the angle and timing.
* hide the background layer and play the character layer without background
Maya Interface Process
maya open file
render - panel - perspective - shot
show - joint ( off )
timeline - playblast - format ( image )
encoding (JPG)
display size (custom) [ 1920 1080 ]
browse - new folder - file type ( JPEG )
* the image sequences are saved in the folder with or without the background
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